The process of creating this was:
Import the create font used to create the text which could then be used on the render targets.
Create a shader that supported text to go around in a spherical shape.
Create the shader and textures used for the background of the MVP stand.
Credit to Josh BA - Designer - for setting up the blueprint logic for name changing and rotating around the MVP stand - https://www.linkedin.com/in/joshua-bentley-allen/